Prepared, adaptable VO that keeps sessions smooth, so you can ship work you’re proud of.
Featured Video Game Videos
Stellaris- Game trailer
Project snapshot: mysterious/self-reflective tone • game trailer • online ad • deeper, cinematic read
Sinner: Sacrifice for Redemption
Project snapshot: dark fantasy/horror tone • game trailer • emotional character arc • transformation-driven read
Granblue Fantasy Versus - Vira
Project snapshot: poised exterior, unhinged core • intense, commanding delivery • fighting game • English dub character role
Remothered: Broken Porcelain — Andrea Massino
Project snapshot: slow-burn menace • survival horror game • austere, religious authority • SOVAS-nominated performance
Game VO isn’t just “a voice.” It’s consistency, connection, and character choices that hold up across sessions, rewrites, and pickups. I’ve had the chance to work in worlds like:
Tiny Tina’s Wonderlands, Granblue Fantasy Versus, Pokémon Masters, Evil Nun, and SMITE.
If you already have the tone in mind, awesome. Send sides and a brief character note and I can do a short read in two takes so you can pick the one that fits.


Case Study
When High-Pressure Character Work Needs Control
No More Room in Hell 2
For No More Room in Hell 2, I voiced King, a calm, capable former Marine in a high-pressure survival horror world. The role needed grounded authority, clipped tactical delivery, and a believable shift from quieter team communication to louder combat and exertion work. The game is an 8-player co-op action horror title from Torn Banner Studios.
I booked the role after auditioning for King, then recorded the character across sessions designed to cover both dialogue and more physically demanding efforts. It’s a good example of the kind of game work I love most: character reads with weight, control, and enough flexibility to hold up when the intensity ramps up.
“You got 10 hours of recording done in, I think, just under 6. It was crazy fast and you made my life so easy I barely needed to be there to direct. Nobody else came close to that quick and efficient on this project.” – Joey Bracken, Producer
Project snapshot: survival horror game • character role: King • tactical dialogue + battle efforts • grounded military tone • fast, efficient live sessions